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Drummond Sauer 2014 PLOS One.pdf (259.72 kB)

Video-games do not negatively impact adolescent academic performance in science, mathematics or reading

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posted on 2023-05-18, 04:34 authored by Drummond, A, James SauerJames Sauer
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement.

History

Publication title

PL o S One

Volume

9

Issue

4

Article number

e87943

Number

e87943

Pagination

1-5

ISSN

1932-6203

Department/School

School of Psychological Sciences

Publisher

Public Library of Science

Place of publication

United States

Rights statement

Copyright 2014 The Authors-This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.(CC BY 3.0 AU).

Repository Status

  • Open

Socio-economic Objectives

Expanding knowledge in psychology

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