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A Study of Gamer Experience and Virtual World Behaviour

journal contribution
posted on 2023-05-20, 10:28 authored by Chesney, T, Swee-Hoon ChuahSwee-Hoon Chuah, Jean Robert HoffmannJean Robert Hoffmann, Hui, W, Larner, J
This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world’s event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world.

History

Publication title

Interacting With Computers

Volume

26

Pagination

1-11

ISSN

0953-5438

Department/School

TSBE

Publisher

Elsevier Science Bv

Place of publication

Po Box 211, Amsterdam, Netherlands, 1000 Ae

Rights statement

© The Author 2013. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.

Repository Status

  • Restricted

Socio-economic Objectives

Preference, behaviour and welfare

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