eCite Digital Repository

Items where Subject is Socio-Economic Objective, Information and Communication Services, Media services, Animation, video games and computer generated imagery services

Journal Article
Yee, KC and Wong, MC and Turner, P, Pokemon Go: ubiquitous computing delivering better health or co-incidential health benefits from technology use? A participatory observational study, Studies in Health Technology and Informatics, 234, (1) pp. 389-394. ISSN 0926-9630 (2017) [Refereed Article]
Lewis, IJ and Beswick, SL, Generalisation over details: the unsuitability of supervised backpropagation networks for Tetris, Advances in Artificial Neural Systems, 2015 Article 157983. ISSN 1687-7594 (2015) [Refereed Article]
Lewis, I and Zulkifly, A and de Salas, K, The effects of videogame achievements on player motivation, International Journal of Computer and Information Technology, 4, (2) pp. 1-6. ISSN 2279-0764 (2015) [Refereed Article]
Conference Publication
Duenser, A and Smith, D and Freyne, J and Gilleran, E and de Salas, KL and Cinis, H, Engaging assessments - Interface design of a referral support tool for adults and children, Proceedings of the 30th Australian Conference on Computer-Human Interaction (OzCHI '18), 4-7 December 2018, Melbourne, Australia, pp. 42-52. ISBN 978-1-4503-6188-0 (2018) [Refereed Conference Paper]
Buttfield-Addison, P and Manning, J and Nugent, T, A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, GJH and GC 2016, 13 March 2016, Berkeley, California, pp. 30-33. ISBN 978-1-4503-4083-0 (2016) [Refereed Conference Paper]
Chan, KY and Rajakaruna, N and Engelke, U, Deblurring filter design based on fuzzy regression modeling and perceptual image quality assessment, IEEE International Conference on Systems, Man, and Cybernetics, SMC 2015, 9-12 November 2015, Hong Kong, pp. 2027-2032. ISBN 9781479986965 (2016) [Refereed Conference Paper] 
Zulkifly, A and Lewis, I and de Salas, K, Do Achievement Systems Undermine Intrinsic Player Motivation?, Proceedings of CGAMES 2013 USA, 30 July - 1 August 2013, Louisville, Kentucky USA, pp. 19-22. ISBN 978-1-4799-0820-2 (2013) [Refereed Conference Paper] 
Lewis, I and de Salas, K and Wells, L, Features of Achievement Systems, Proceedings of CGAMES 2013 USA, 30 July - 1 August 2013, Louisville, Kentucky USA, pp. 66-73. ISBN 978-1-4799-0820-2 (2013) [Refereed Conference Paper] 
de Salas, K and Lewis, I, Identifying Types of Achievements, Proceedings of CGAMES 2013 USA, 30 July - 1 August 2013, Louisville, Kentucky USA, pp. 23-30. ISBN 978-1-4799-0820-2 (2013) [Refereed Conference Paper] 
Wells, L and Lewis, I and de Salas, K, Measuring the effects of social networking features on player motivation and engagement, Proceedings of CGAMES 2013 USA, 30 July - 1 August 2013, Kentucky, USA, pp. 11-18. ISBN 978-1-4799-0820-2 (2013) [Refereed Conference Paper] 
Fitzgerald, Diarmaid and Trakarnratanakul, Nanthana and Conroy, Luke and Nixon, Paddy and Caulfield, Brian, A Virtual Rehabilitation System for Wobble Board Balance Training with Children, Virtual Rehabilitation 2008, 25-27 August 2008 , Vancouver, British Columbia, Canada, pp. 66. ISBN 978-1-4244-2700-0 (2008) [Conference Extract] 
Computer Software
Mitchell, IG, PICAXE Microchess, V1, Ian Mitchell, Hobart, Tasmania, Australia (2015) [Software Other]
Major Creative Work
Lewis, IJ and Wells, IF and de Salas, KL and Cauchi-Saunders, A, Save the Teenies, Giant Margarita, Hobart, Australia, 1.0 (2014) [Recorded Creative Work] 
Other Public Output
Drummond, A and Sauer, J, Gaming or gambling: Study shows almost half of loot boxes in video games constitute gambling, The Conversation, The Conversation Media Group Ltd, Australia, 28 June (2018) [Newspaper Article]
Mitchell, IG, SC3 - Single Chip Chess Computer, Electronics Australia, Consolidated Press, Sydney, Australia, 58, 6, June (1995) [Magazine Article]

This list was generated on Thu Apr 22 00:17:16 2021.