eCite Digital Repository

Author: Geelan, BJ (Mr Benjamin Geelan)

Number of items: 8

Journal Article
Tait, L and Lee, K and Rasiah, R and Cooper, JM and Ling, T and Geelan, B and Bindoff, I, Simulation and Feedback in Health Education: A Mixed Methods Study Comparing Three Simulation Modalities, Journal of pharmacy education and practice, 6, (2) ISSN 2226-4787 (2018) [Refereed Article]
Geelan, B and de Salas, K and Lewis, I and King, C and Edwards, D and O'Mara, A, Improving learning experiences through gamification: a case study, Australian Educational Computing, 30, (1) pp. 1-21. ISSN 0816-9020 (2015) [Refereed Article]
Chapter in Book
de Salas, K and Geelan, B, Case Study. It's About Business: Rewards and Recognition to Increase User Adoption and Engagement, Management Information Systems: First Australasian Edition, John Wiley & Sons Ltd, Queensland, Australia, pp. 56-56. ISBN 978-1-118-64602-1 (2015) [Other Book Chapter]
Conference Publication
Steinemann, S and Geelan, B and de Salas, KL and Opwia, K, Simple acts for a better world - a gameful system for prosocial behavior: preliminary design and research plan, Proceeding from the The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 15-18 October 2017, Amsterdam, Netherlands, pp. 305-313. ISBN 9781450351119 (2017) [Conference Extract]
Geelan, B and Zulkifly, A and Smith, A and Cauchi-Saunders, A and de Salas, K and Lewis, I, Augmented exergaming: increasing exercise duration in novices, Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), 29 November - 02 December 2016, Launceston, Tasmania, pp. 542-551. ISBN 978-1-4503-4618-4 (2016) [Refereed Conference Paper]
Ashbarry, L and Geelan, B and de Salas, K and Lewis, I, Blood and Violence: exploring the impact of gore in violent video games, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 16-19 Otober 2016, Austin, Texas, pp. 44-52. ISBN 978-1-4503-4456-2 (2016) [Refereed Conference Paper]
Wells, L and Cauchi-Saunders, A and Lewis, I and Monsif, L and Geelan, B and de Salas, K, Mining for gold (and platinum): PlayStation network data mining, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 16-19 Otober 2016, Austin, Texas, pp. 304-312. ISBN 978-1-4503-4456-2 (2016) [Refereed Conference Paper]
Major Creative Work
Lewis, IJ and de Salas, KL and Wells, Lindsay and Zulkifly, A and Geelan, BJ, Quiet | Noise, Self-published, TasJam 2015 (2015) [Recorded Creative Work] 

This list was generated on Fri Oct 19 14:53:12 2018.