eCite Digital Repository

Author: Geelan, BJ (Mr Benjamin Geelan)

Number of items: 6

Journal Article
Geelan, B and de Salas, K and Lewis, I and King, C and Edwards, D and O'Mara, A, Improving learning experiences through gamification: a case study, Australian Educational Computing, 30, (1) pp. 1-21. ISSN 0816-9020 (2015) [Refereed Article]
Chapter in Book
de Salas, K and Geelan, B, Case Study. It's About Business: Rewards and Recognition to Increase User Adoption and Engagement, Management Information Systems: First Australasian Edition, John Wiley & Sons Ltd, Queensland, Australia, pp. 56-56. ISBN 978-1-118-64602-1 (2015) [Other Book Chapter]
Conference Publication
Geelan, B and Zulkifly, A and Smith, A and Cauchi-Saunders, A and de Salas, K and Lewis, I, Augmented exergaming: increasing exercise duration in novices, OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction, 29 November - 02 December 2016, Launceston, Tasmania, pp. 542-551. ISBN 978-1-4503-4618-4 (2016) [Refereed Conference Paper]
Ashbarry, L and Geelan, B and de Salas, K and Lewis, I, Blood and Violence: exploring the impact of gore in violent video games, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 16-19 Otober 2016, Austin, Texas, pp. 44-52. ISBN 978-1-4503-4456-2 (2016) [Refereed Conference Paper]
Wells, L and Cauchi-Saunders, A and Lewis, I and Monsif, L and Geelan, B and de Salas, K, Mining for gold (and platinum): PlayStation network data mining, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 16-19 Otober 2016, Austin, Texas, pp. 304-312. ISBN 978-1-4503-4456-2 (2016) [Refereed Conference Paper]
Major Creative Work
Lewis, IJ and de Salas, KL and Wells, Lindsay and Zulkifly, A and Geelan, BJ, Quiet | Noise, Self-published, TasJam 2015 (2015) [Recorded Creative Work] 

This list was generated on Tue Nov 21 01:00:15 2017.