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Expectations denied: Fan and industry conflict around the localisation of the Japanese video game Yakuza 3

Citation

Norris, C, Expectations denied: Fan and industry conflict around the localisation of the Japanese video game Yakuza 3, The Fibreculture Journal, 23 pp. 73-94. ISSN 1449-1443 (2014) [Refereed Article]


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Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/

Official URL: http://twentythree.fibreculturejournal.org/

Abstract

Online fan cultures provides researchers with a space to observe and analyse the development and establishment of fan participation with media properties. The visibility of, and zealous postings by, fans on online forums offers a valuable opportunity to explore what happens when fans feel their expectations are being denied or limited by creator or industry actions. This article examines the fallout around the localisation of the Japanese video game Yakuza 3 into the West in 2010.

Item Details

Item Type:Refereed Article
Keywords:video games, fan communities, yakuza, sega, Japan
Research Division:Language, Communication and Culture
Research Group:Communication and Media Studies
Research Field:Communication and Media Studies not elsewhere classified
Objective Division:Cultural Understanding
Objective Group:Communication
Objective Field:The Media
Author:Norris, C (Dr Craig Norris)
ID Code:98160
Year Published:2014
Deposited By:Social Sciences
Deposited On:2015-02-03
Last Modified:2015-05-12
Downloads:500 View Download Statistics

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