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Expectations denied: Fan and industry conflict around the localisation of the Japanese video game Yakuza 3
Citation
Norris, C, Expectations denied: Fan and industry conflict around the localisation of the Japanese video game Yakuza 3, The Fibreculture Journal, 23 pp. 73-94. ISSN 1449-1443 (2014) [Refereed Article]
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Copyright Statement
Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Official URL: http://twentythree.fibreculturejournal.org/
Abstract
Online fan cultures provides researchers with a space to observe and analyse the development and establishment of fan participation with media properties. The visibility of, and zealous postings by, fans on online forums offers a valuable opportunity to explore what happens when fans feel their expectations are being denied or limited by creator or industry actions. This article examines the fallout around the localisation of the Japanese video game Yakuza 3 into the West in 2010.
Item Details
Item Type: | Refereed Article |
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Keywords: | video games, fan communities, yakuza, sega, Japan |
Research Division: | Language, Communication and Culture |
Research Group: | Communication and media studies |
Research Field: | Communication and media studies not elsewhere classified |
Objective Division: | Culture and Society |
Objective Group: | Communication |
Objective Field: | The media |
UTAS Author: | Norris, C (Dr Craig Norris) |
ID Code: | 98160 |
Year Published: | 2014 |
Deposited By: | School of Social Sciences |
Deposited On: | 2015-02-03 |
Last Modified: | 2018-02-17 |
Downloads: | 549 View Download Statistics |
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