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A computer simulation of community pharmacy practice for educational use

Objective: To provide a computer-based learning method for pharmacy practice that is as effective as paper-based scenarios, but more engaging and less labor-intensive.

Design: We developed a flexible and customizable computer simulation of community pharmacy. Using it, the students would be able to work through scenarios which encapsulate the entirety of a patient presentation. We compared the traditional paper-based teaching method to our computerbased approach using equivalent scenarios. The paper-based group had 2 tutors while the computer group had none. Both groups were given a prescenario and postscenario clinical knowledge quiz and survey.

Assessment: Students in the computer-based group had generally greater improvements in their clinical knowledge score, and third-year students using the computer-based method also showed more improvements in history taking and counseling competencies. Third-year students also found the simulation fun and engaging.

Conclusion: Our simulation of community pharmacy provided an educational experience as effective as the paper-based alternative, despite the lack of a human tutor.

History

Publication title

American Journal of Pharmaceutical Education

Volume

78

Issue

9

Article number

168

Number

168

Pagination

1-8

ISSN

0002-9459

Department/School

School of Pharmacy and Pharmacology

Publisher

Amer Assoc Coll Pharmacy

Place of publication

1426 Prince Street, Alexandria, USA, Va, 22314-2815

Rights statement

Copyright 2014 Amer Assoc Coll Pharmacy

Repository Status

  • Restricted

Socio-economic Objectives

Teaching and instruction technologies

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    University Of Tasmania

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