eCite Digital Repository

Video-games do not negatively impact adolescent academic performance in science, mathematics or reading


Drummond, A and Sauer, J, Video-games do not negatively impact adolescent academic performance in science, mathematics or reading, PL o S One, 9, (4) Article e87943. ISSN 1932-6203 (2014) [Refereed Article]


Copyright Statement

Copyright 2014 The Authors-This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.(CC BY 3.0 AU).

DOI: doi:10.1371/journal.pone.0087943


Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement.

Item Details

Item Type:Refereed Article
Keywords:video games, education
Research Division:Psychology
Research Group:Applied and developmental psychology
Research Field:Educational psychology
Objective Division:Expanding Knowledge
Objective Group:Expanding knowledge
Objective Field:Expanding knowledge in psychology
UTAS Author:Sauer, J (Associate Professor Jim Sauer)
ID Code:95939
Year Published:2014
Web of Science® Times Cited:43
Deposited By:Psychology
Deposited On:2014-10-13
Last Modified:2017-11-02
Downloads:447 View Download Statistics

Repository Staff Only: item control page