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Mitigating cybersickness in virtual environments


Duh, HBL and Parker, DE, Mitigating cybersickness in virtual environments, International Encyclopedia of Ergonomics and Human Factors, CRC Press, W Karwowski (ed), USA, pp. 1-3. ISBN 978-0-415-30430-6 (2006) [Research Book Chapter]

Copyright Statement

Copyright 2006 Taylor & Francis Group, LLC

DOI: doi:10.1201/9780849375477.ch631


Cybersickness, or so-called simulator sickness, is one of the major problems for virtual reality and simulator systems. It has been discussed over many years since the initial development of virtual reality systems. The phenomenon of cybersickness is similar to motion sickness. Symptoms include nausea, ataxia, disorientation, and so on. There are two principle theories to explain cybersickness. The sensory conflict/cue conflict theory (Reason and Brand 1975) is the most widely accepted. Users in virtual environments may feel self-motion due to movement of the visual scene (often called vection) while their inertial receptors report that they are stationary. This theory suggests that the conflicts between the visual and inertial motion cues may result in simulator sickness. Prothero et al. (1998) proposed a "rest frame hypothesis" to refine the sensory conflict theory to explain the ontology of cybersickness. Based on the rest frame hypothesis, they suggested that users report cybersickness in virtual environments because of conflicting rest frames implied by visual and inertial motion cues. Riccio and Stoffregen (1991) proposed postural instability theory, which provided a different view. They suggested that maintenance of postural stability is one of the major goals of animals based on an ecological psychology point of view. If animals go into environments for which they have not learned strategies to maintain their balance, motion sickness-like symptoms may be due to the resulting balance disturbance. Microgravity environments, cyberspace, and virtual environments are new environments for most animals and people. People exhibit symptoms such as postural disturbance, nausea, and disorientation before learning postural stability strategies to cope in these new environments.

Item Details

Item Type:Research Book Chapter
Keywords:cybersickness, virtual reality, human factors
Research Division:Information and Computing Sciences
Research Group:Library and information studies
Research Field:Human information interaction and retrieval
Objective Division:Information and Communication Services
Objective Group:Information systems, technologies and services
Objective Field:Information systems, technologies and services not elsewhere classified
UTAS Author:Duh, HBL (Professor Henry Duh)
ID Code:90491
Year Published:2006
Deposited By:Information and Communication Technology
Deposited On:2014-04-08
Last Modified:2014-04-23

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