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Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment

conference contribution
posted on 2023-05-23, 08:48 authored by Lin, JJ-W, Duh, HBL, Parker, DE, Abi-Rached, H, Furness, TA
Effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory, and simulator sickness (SS) were studied. A refined scale designed to assess subjects’ engagement, enjoyment, and immersion (E2I) was developed. Items to examine subjects’ memory of the VE were included. SS was examined using the Simulator Sickness Questionnaire (SSQ). Using a withinsubjects design, data were collected from 10 subjects at four FOVs (60º, 100º, 140º, and 180º). The VE, Crayolaland, was presented in a driving simulator. Results indicated that presence, enjoyment, and SS varied as a function of display FOV. Subjects exhibited higher SSQ and presence subscale scores with increasing FOV. SSQ and presence values approached asymptotes for FOVs beyond 140°. Presence and SS were positively correlated; enjoyment and SS were negatively correlated.

History

Publication title

Proceedings of the IEEE Virtual Reality 2002 (VR’02)

Editors

IEEE

Pagination

1-8

ISSN

1087-8270

Department/School

School of Information and Communication Technology

Publisher

IEEE

Place of publication

USA

Event title

The IEEE Virtual Reality 2002 (VR’02)

Event Venue

Orlando, FL, USA

Date of Event (Start Date)

2002-01-01

Date of Event (End Date)

2002-01-01

Rights statement

Copyright 2002 IEEE

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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