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Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
conference contribution
posted on 2023-05-23, 08:48 authored by Lin, JJ-W, Duh, HBL, Parker, DE, Abi-Rached, H, Furness, TAEffects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory, and simulator sickness (SS) were studied. A refined scale designed to assess subjects’ engagement, enjoyment, and immersion (E2I) was developed. Items to examine subjects’ memory of the VE were included. SS was examined using the Simulator Sickness Questionnaire (SSQ). Using a withinsubjects design, data were collected from 10 subjects at four FOVs (60º, 100º, 140º, and 180º). The VE, Crayolaland, was presented in a driving simulator. Results indicated that presence, enjoyment, and SS varied as a function of display FOV. Subjects exhibited higher SSQ and presence subscale scores with increasing FOV. SSQ and presence values approached asymptotes for FOVs beyond 140°. Presence and SS were positively correlated; enjoyment and SS were negatively correlated.
History
Publication title
Proceedings of the IEEE Virtual Reality 2002 (VR’02)Editors
IEEEPagination
1-8ISSN
1087-8270Department/School
School of Information and Communication TechnologyPublisher
IEEEPlace of publication
USAEvent title
The IEEE Virtual Reality 2002 (VR’02)Event Venue
Orlando, FL, USADate of Event (Start Date)
2002-01-01Date of Event (End Date)
2002-01-01Rights statement
Copyright 2002 IEEERepository Status
- Restricted