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Effects of field of view on balance in an immersive environment

conference contribution
posted on 2023-05-23, 08:47 authored by Duh, HB-L, Lin, JJW, Kenyon, RV, Parker, DE, Furness, TA
With technological progress, wide field-of-view (FOV) displays will become increasingly common. Wide FOVs provide a more immersive environment and produce stronger self-motion perception. The objective of this study was to investigate the relationships between FOV andscen e content on postural stability in an immersive environment. 10 subjects were testedu sing two different scenes (a simple radial pattern and a “meaningful” city scene) at six FOVs (30º, 60º, 90º, 120º, 150º, 180º) using a within-subjects design. Subjects exhibited more postural disturbance with increasing FOV. A surprisingly large increase in disturbance was found for the interval between 150º and180º using the city scene. No statistically significant difference was found for effects of scene content. Two groups (postural stable group and postural unstable group) were identified during experiment. These groups performedd ifferently in the two scene conditions. Future research plans are described in the Discussion.

History

Publication title

Proceedings of the Virtual Reality 2001 Conference (VR’01)

Editors

IEEE

Pagination

1-6

ISBN

0-7695-0948-7

Department/School

School of Information and Communication Technology

Publisher

IEEE

Place of publication

USA

Event title

The Virtual Reality 2001 Conference (VR’01)

Event Venue

Yokohama, Japan

Date of Event (Start Date)

2001-03-13

Date of Event (End Date)

2001-03-17

Rights statement

Copyright 2001 IEEE

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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