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Games in Asia Project

Citation

Chen, VH-h and Duh, HBL and Kolko, B and Whang, LS-M and Fu, MC-H, Games in Asia Project, Proceedings of CHI 2006, 22-27 April 2006, Montreal, Canada, pp. 291-294. ISBN 1-59593-298-4 (2006) [Refereed Conference Paper]

Copyright Statement

Copyright 2006 The Author/Owner(s)

Official URL: http://dx.doi.org/10.1145/1125451.1125516

Abstract

The new technologies associated with computer games have more than an entertainment component; they also bring tremendous changes in human life at both the individual and societal level. Since Asia is the largest market for game consumption around the globe, this project seeks to understand the social, cultural, psychological, economic and educational implications of game playing in different Asian regions. Besides investigating the social impacts of gaming in respective countries, comparison among different countries is also of interest.

Item Details

Item Type:Refereed Conference Paper
Keywords:Computer game, user interface design, social impact, users’ in-game behaviour, cross-cultural comparison
Research Division:Information and Computing Sciences
Research Group:Information Systems
Research Field:Computer-Human Interaction
Objective Division:Information and Communication Services
Objective Group:Computer Software and Services
Objective Field:Application Tools and System Utilities
Author:Duh, HBL (Professor Henry Duh)
ID Code:90324
Year Published:2006
Deposited By:Computing and Information Systems
Deposited On:2014-03-31
Last Modified:2014-05-29
Downloads:0

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