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Games in Asia Project


Chen, VH-h and Duh, HBL and Kolko, B and Whang, LS-M and Fu, MC-H, Games in Asia Project, Proceedings of CHI 2006, 22-27 April 2006, Montreal, Canada, pp. 291-294. ISBN 1-59593-298-4 (2006) [Refereed Conference Paper]

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Copyright 2006 The Author/Owner(s)

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The new technologies associated with computer games have more than an entertainment component; they also bring tremendous changes in human life at both the individual and societal level. Since Asia is the largest market for game consumption around the globe, this project seeks to understand the social, cultural, psychological, economic and educational implications of game playing in different Asian regions. Besides investigating the social impacts of gaming in respective countries, comparison among different countries is also of interest.

Item Details

Item Type:Refereed Conference Paper
Keywords:Computer game, user interface design, social impact, users’ in-game behaviour, cross-cultural comparison
Research Division:Information and Computing Sciences
Research Group:Library and information studies
Research Field:Human information interaction and retrieval
Objective Division:Information and Communication Services
Objective Group:Information systems, technologies and services
Objective Field:Information systems, technologies and services not elsewhere classified
UTAS Author:Duh, HBL (Professor Henry Duh)
ID Code:90324
Year Published:2006
Deposited By:Information and Communication Technology
Deposited On:2014-03-31
Last Modified:2014-05-29

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