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Understanding social interaction in World of Warcraft

conference contribution
posted on 2023-05-23, 08:46 authored by Chen, VH-h, Duh, HBL
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent study argues that gamers don’t really socialize with other players but play alone. Part of the confusion over whether players socialize much and/or enjoy socializing while playing MMORPGs may be due to the lack of a conceptual framework that adequately articulates what is meant by ‘social interaction in MMORPGs to understand how users experience interactions within the game. This study utilized ethnography to map out social interaction within the game World of Warcraft. It provides a broad framework of the factors affecting social interaction. The framework developed can be further verified and modified for future research.

History

Publication title

Proceedings of ACE’07

Editors

ACM

Pagination

21-24

ISBN

978-1-59593-640-0

Department/School

School of Information and Communication Technology

Publisher

ACM

Place of publication

USA

Event title

The 4th ACE Conference, the International Conference on Advances in Computer Entertainment Technology

Event Venue

Salzburg, Austria

Date of Event (Start Date)

2007-06-13

Date of Event (End Date)

2007-06-15

Rights statement

Copyright 2007 ACM

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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    University Of Tasmania

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