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Players who play to make others cry: The influence of anonymity and immersion

conference contribution
posted on 2023-05-23, 08:44 authored by Chen, VH-H, Duh, HBL, Ng, CW
This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players’ immersion and anonymity were used as an approximation of the player’s deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed.

History

Publication title

Proceedings of ACE 2009

Editors

ACM

Pagination

341-344

ISBN

978-1-60558-864-3

Department/School

School of Information and Communication Technology

Publisher

ACM

Place of publication

USA

Event title

ACE 2009

Event Venue

Athens, Greece

Date of Event (Start Date)

2009-10-29

Date of Event (End Date)

2009-10-31

Rights statement

Copyright 2009 ACM

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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