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Players who play to make others cry: The influence of anonymity and immersion
conference contribution
posted on 2023-05-23, 08:44 authored by Chen, VH-H, Duh, HBL, Ng, CWThis study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players’ immersion and anonymity were used as an approximation of the player’s deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed.
History
Publication title
Proceedings of ACE 2009Editors
ACMPagination
341-344ISBN
978-1-60558-864-3Department/School
School of Information and Communication TechnologyPublisher
ACMPlace of publication
USAEvent title
ACE 2009Event Venue
Athens, GreeceDate of Event (Start Date)
2009-10-29Date of Event (End Date)
2009-10-31Rights statement
Copyright 2009 ACMRepository Status
- Restricted