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Players who play to make others cry: The influence of anonymity and immersion

Citation

Chen, VH-H and Duh, HBL and Ng, CW, Players who play to make others cry: The influence of anonymity and immersion, Proceedings of ACE 2009, 29-31 October 2009, Athens, Greece, pp. 341-344. ISBN 978-1-60558-864-3 (2009) [Refereed Conference Paper]

Copyright Statement

Copyright 2009 ACM

Official URL: http://dx.doi.org/10.1145/1690388.1690454

Abstract

This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players’ immersion and anonymity were used as an approximation of the player’s deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed.

Item Details

Item Type:Refereed Conference Paper
Keywords:security, Grief Play, Deindividuation, Anonymity, Immersion, Games
Research Division:Information and Computing Sciences
Research Group:Information Systems
Research Field:Computer-Human Interaction
Objective Division:Information and Communication Services
Objective Group:Computer Software and Services
Objective Field:Application Tools and System Utilities
Author:Duh, HBL (Professor Henry Duh)
ID Code:90302
Year Published:2009
Deposited By:Information and Communication Technology
Deposited On:2014-03-31
Last Modified:2014-12-08
Downloads:0

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