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Communicative behaviors and flow experience in tabletop gaming
Citation
Chen, VH-H and Lin, W and Haller, M and Leitner, J and Duh, HBL, Communicative behaviors and flow experience in tabletop gaming, Proceedings of ACE 2009, 29-31 October 2009, Athens, Greece, pp. 281-285. ISBN 978-1-60558-864-3 (2009) [Refereed Conference Paper]
Copyright Statement
Copyright 2009 ACM
Official URL: http://dx.doi.org/10.1145/1690388.1690436
Abstract
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edge computer technology in bringing both intense social interaction and limitless virtual representation to users. This study utilizes flow theory to understand user’s enjoyment of playing games. It also explores the interplay between communicative behaviors and game play. Combining observations and questionnaire, data analysis showed certain nonverbal behaviors are correlated with flow. To further explain how social interaction influence game enjoyment, three main themes were identified: through the use of space, reduced nonverbal cues and knowledge transfer. Implications for tabletop game interface design are then discussed.
Item Details
Item Type: | Refereed Conference Paper |
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Keywords: | Tabletop interface; augmented reality games; flow theory; communicative behaviors; social interaction |
Research Division: | Information and Computing Sciences |
Research Group: | Library and information studies |
Research Field: | Human information interaction and retrieval |
Objective Division: | Information and Communication Services |
Objective Group: | Information systems, technologies and services |
Objective Field: | Information systems, technologies and services not elsewhere classified |
UTAS Author: | Duh, HBL (Professor Henry Duh) |
ID Code: | 90301 |
Year Published: | 2009 |
Deposited By: | Information and Communication Technology |
Deposited On: | 2014-03-31 |
Last Modified: | 2014-12-08 |
Downloads: | 0 |
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