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A narrative-driven design approach for casual games with children


Duh, HB-L and Yee, SLCY and Gu, YX and Chen, VH-H, A narrative-driven design approach for casual games with children, Sandbox 2010: ACM SIGGRAPH Video Game Proceedings, 28-29 July 2010, Los Angeles, California, pp. 19-24. ISBN 978-1-4503-0097-1 (2010) [Refereed Conference Paper]

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Copyright 2010 Association for Computing Machinery, Inc.

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This paper proposes a design approach to build casual games by children for children. Children understand game narratives with previously acquired schemata that is different from adults. Hence, integrating narrative developed by children themselves into game design may serve the children well. Using a narrative approach to game design based on informant design methods, the proposed approach aims to maximize the contribution of both children informants and adult designers. It comprises of three major phases, namely Narrative Design, Game Design and Design Moderation. A mobile phone game was developed based on this approach. User testing revealed that the children generally enjoyed the game and that the proposed approach has promising potential in empowering the child designers. Future work will focus on further evaluation of the approach for refinement.

Item Details

Item Type:Refereed Conference Paper
Keywords:Narrative game design, children, informant design
Research Division:Information and Computing Sciences
Research Group:Library and information studies
Research Field:Human information interaction and retrieval
Objective Division:Information and Communication Services
Objective Group:Information systems, technologies and services
Objective Field:Information systems, technologies and services not elsewhere classified
UTAS Author:Duh, HB-L (Professor Henry Duh)
ID Code:90287
Year Published:2010
Deposited By:Information and Communication Technology
Deposited On:2014-03-31
Last Modified:2014-12-08

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