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A narrative-driven design approach for casual games with children

conference contribution
posted on 2023-05-23, 08:43 authored by Duh, HB-L, Yee, SLCY, Gu, YX, Chen, VH-H
This paper proposes a design approach to build casual games by children for children. Children understand game narratives with previously acquired schemata that is different from adults. Hence, integrating narrative developed by children themselves into game design may serve the children well. Using a narrative approach to game design based on informant design methods, the proposed approach aims to maximize the contribution of both children informants and adult designers. It comprises of three major phases, namely Narrative Design, Game Design and Design Moderation. A mobile phone game was developed based on this approach. User testing revealed that the children generally enjoyed the game and that the proposed approach has promising potential in empowering the child designers. Future work will focus on further evaluation of the approach for refinement.

History

Publication title

Sandbox 2010: ACM SIGGRAPH Video Game Proceedings

Editors

ACM

Pagination

19-24

ISBN

978-1-4503-0097-1

Department/School

School of Information and Communication Technology

Publisher

ACM

Place of publication

USA

Event title

Sandbox 2010: ACM SIGGRAPH Video Game

Event Venue

Los Angeles, California

Date of Event (Start Date)

2010-07-28

Date of Event (End Date)

2010-07-29

Rights statement

Copyright 2010 Association for Computing Machinery, Inc.

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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