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A narrative-driven design approach for casual games with children
conference contribution
posted on 2023-05-23, 08:43 authored by Duh, HB-L, Yee, SLCY, Gu, YX, Chen, VH-HThis paper proposes a design approach to build casual games by children for children. Children understand game narratives with previously acquired schemata that is different from adults. Hence, integrating narrative developed by children themselves into game design may serve the children well. Using a narrative approach to game design based on informant design methods, the proposed approach aims to maximize the contribution of both children informants and adult designers. It comprises of three major phases, namely Narrative Design, Game Design and Design Moderation. A mobile phone game was developed based on this approach. User testing revealed that the children generally enjoyed the game and that the proposed approach has promising potential in empowering the child designers. Future work will focus on further evaluation of the approach for refinement.
History
Publication title
Sandbox 2010: ACM SIGGRAPH Video Game ProceedingsEditors
ACMPagination
19-24ISBN
978-1-4503-0097-1Department/School
School of Information and Communication TechnologyPublisher
ACMPlace of publication
USAEvent title
Sandbox 2010: ACM SIGGRAPH Video GameEvent Venue
Los Angeles, CaliforniaDate of Event (Start Date)
2010-07-28Date of Event (End Date)
2010-07-29Rights statement
Copyright 2010 Association for Computing Machinery, Inc.Repository Status
- Restricted