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A platform for mobile collaborative augmented reality game: A case study of “AR Fighter”

chapter
posted on 2023-05-22, 14:52 authored by Gu, J, Duh, B, Kitazawa, S
This chapter describes the implementation of networking features in a mobile augmented reality (AR) gaming environment. A prototype of a mobile AR collaborative game “AR Fighter” is developed. AR fighter employs the TCP/IP protocol to enable multiplayer functionality in a mobile AR environment. One phone acts as the server and the other as the client. The two phones communicate to each other via WiFi or Bluetooth connection. Players are able to manipulate their own virtual avatars to interact with virtual objects in the game. We also enabled Mac server features. Individual users can update their models by connecting to the Mac OS server which manages the tracking of high scores and the provisions of in-game incentives.

History

Publication title

Recent Trends of Mobile Collaborative Augmented Reality Systems

Editors

L Alem et al

Pagination

99-108

ISBN

978-1-4419-9844-6

Department/School

School of Information and Communication Technology

Publisher

Springer

Place of publication

New York, USA

Extent

13

Rights statement

Copyright 2011 Springer Science + Business Media, LLC

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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