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A platform for mobile collaborative augmented reality game: A case study of “AR Fighter”
chapter
posted on 2023-05-22, 14:52 authored by Gu, J, Duh, B, Kitazawa, SThis chapter describes the implementation of networking features in a mobile augmented reality (AR) gaming environment. A prototype of a mobile AR collaborative game “AR Fighter” is developed. AR fighter employs the TCP/IP protocol to enable multiplayer functionality in a mobile AR environment. One phone acts as the server and the other as the client. The two phones communicate to each other via WiFi or Bluetooth connection. Players are able to manipulate their own virtual avatars to interact with virtual objects in the game. We also enabled Mac server features. Individual users can update their models by connecting to the Mac OS server which manages the tracking of high scores and the provisions of in-game incentives.
History
Publication title
Recent Trends of Mobile Collaborative Augmented Reality SystemsEditors
L Alem et alPagination
99-108ISBN
978-1-4419-9844-6Department/School
School of Information and Communication TechnologyPublisher
SpringerPlace of publication
New York, USAExtent
13Rights statement
Copyright 2011 Springer Science + Business Media, LLCRepository Status
- Restricted