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A platform for mobile collaborative augmented reality game: A case study of “AR Fighter”


Gu, J and Duh, B and Kitazawa, S, A platform for mobile collaborative augmented reality game: A case study of 'AR Fighter', Recent Trends of Mobile Collaborative Augmented Reality Systems, Springer, L Alem et al (ed), New York, USA, pp. 99-108. ISBN 978-1-4419-9844-6 (2011) [Research Book Chapter]

Copyright Statement

Copyright 2011 Springer Science + Business Media, LLC

DOI: doi:10.1007/978-1-4419-9845-3_7


This chapter describes the implementation of networking features in a mobile augmented reality (AR) gaming environment. A prototype of a mobile AR collaborative game "AR Fighter" is developed. AR fighter employs the TCP/IP protocol to enable multiplayer functionality in a mobile AR environment. One phone acts as the server and the other as the client. The two phones communicate to each other via WiFi or Bluetooth connection. Players are able to manipulate their own virtual avatars to interact with virtual objects in the game. We also enabled Mac server features. Individual users can update their models by connecting to the Mac OS server which manages the tracking of high scores and the provisions of in-game incentives.

Item Details

Item Type:Research Book Chapter
Keywords:Augmented reality, Game,
Research Division:Information and Computing Sciences
Research Group:Library and information studies
Research Field:Human information interaction and retrieval
Objective Division:Information and Communication Services
Objective Group:Information systems, technologies and services
Objective Field:Information systems, technologies and services not elsewhere classified
UTAS Author:Duh, B (Professor Henry Duh)
ID Code:89965
Year Published:2011
Web of Science® Times Cited:2
Deposited By:Information and Communication Technology
Deposited On:2014-03-20
Last Modified:2017-10-16

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