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A collaborative augmented reality networked platform for edutainment

chapter
posted on 2023-05-22, 14:52 authored by Gu, YX, Li, N, Chang, L, Duh, B
This chapter presents a mobile software prototype for the educational purpose by using the Augmented Reality (AR) and data communication technology. We developed a prototype of mobile game called “AR-Sumo” that aims to offer a shared virtual space for multiple mobile users to interact simultaneously. “AR-Sumo” involves visualization of augmented physical phenomena on a fiducial marker and enables learners to view the physical effects of varying gravities and frictions in a 3D virtualspace. The software implementation is packaged as network service where it is broadcasted from an access point connecting to a designated server. With the established network connection, mobile phones users can receive services semi-ubiquitously within the range of the broadcast. This architecture resolves the issue of heterogeneity of computational capacity among different types of mobile phones. As an on-going project, future studies will focus on the usability and designs with an attempt to enhance the efficacy of the application.

History

Publication title

Recent Trends of Mobile Collaborative Augmented Reality Systems

Editors

L Alem et al

Pagination

117-126

ISBN

978-1-4419-9844-6

Department/School

School of Information and Communication Technology

Publisher

Springer

Place of publication

New York, USA

Extent

13

Rights statement

Copyright 2011 Springer Science + Business Media, LLC

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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