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Handheld AR games - A triarchic conceptual design framework


Chang, Y-N and Koh, RKC and Duh, B, Handheld AR games - A triarchic conceptual design framework, Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2011, 26 -29 October 2011, Basel, Switzerland, pp. 29-36. ISBN 978-1-4673-0059-9 (2011) [Refereed Conference Paper]

Copyright Statement

Copyright 2011 IEEE

DOI: doi:10.1109/ISMAR-AMH.2011.6093653


The rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of pervasive technology that may affect game play experiences. Handheld AR game experiences are examined and can be described through a proposed triarchic interplay of coherent associations comprising of fundamental system, interaction and application levels. Future work will include intricate studies on game design for handheld AR games, so as to extend the current findings with other integrative game design and technological elements.

Item Details

Item Type:Refereed Conference Paper
Keywords:Handheld augmented reality game, Game design, Seamful design.
Research Division:Information and Computing Sciences
Research Group:Library and information studies
Research Field:Human information interaction and retrieval
Objective Division:Information and Communication Services
Objective Group:Information systems, technologies and services
Objective Field:Information systems, technologies and services not elsewhere classified
UTAS Author:Duh, B (Professor Henry Duh)
ID Code:89959
Year Published:2011
Deposited By:Information and Communication Technology
Deposited On:2014-03-20
Last Modified:2014-12-08

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