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Co-creativity fusions in interdisciplinary augmented reality game developments


Koh, RKC and Duh, B and Chen, C and Wong, Y, Co-creativity fusions in interdisciplinary augmented reality game developments, Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2012 Arts, Media, and Humanities Proceedings, 5-8 November 2012, Atlanta, Georgia, pp. 47-56. ISBN 978-1-4673-4665-8 (2012) [Refereed Conference Paper]

Copyright Statement

Copyright 2012 IEEE

DOI: doi:10.1109/ISMAR-AMH.2012.6483988


This paper recognizes and reflects upon the important cocreativity roles and intimacies that arts students may play in increasingly interdisciplinary environments where research and design potentials of evolving new media technologies are being explored. We report a real-world case study where two students played the dedicated artistsí roles of art and game design developments while working with staff researchers from technical, design and social science (education) backgrounds to develop an outdoor location-based handheld augmented reality game project. The paper relates how a clearer understanding of such didactic situations can empower and invoke co-evolutions of both art and technology.

Item Details

Item Type:Refereed Conference Paper
Keywords:Creativity, interdisciplinary Research, Augmented Reality, Human-Computer Interaction, Games.
Research Division:Information and Computing Sciences
Research Group:Information Systems
Research Field:Computer-Human Interaction
Objective Division:Information and Communication Services
Objective Group:Computer Software and Services
Objective Field:Application Tools and System Utilities
UTAS Author:Duh, B (Professor Henry Duh)
ID Code:89949
Year Published:2012
Deposited By:Information and Communication Technology
Deposited On:2014-03-20
Last Modified:2014-12-08

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