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Identifying Types of Achievements

conference contribution
posted on 2023-05-23, 07:50 authored by Kristy de SalasKristy de Salas, Ian LewisIan Lewis

While the importance of Achievements has been recognized by the videogames industry and players as contributors to both player motivation and game selection, little attention has been paid to them by the academic community. There exists a need to better understand Achievements and the opportunities they offer as there is an absence of research into basic foundational knowledge about them. For example, only two previous studies exist that attempt to identify types of achievements, and both of these studies suffer problems of limited scope, limited currency and limited consistency.

This paper will provide a current and detailed classification of Achievement types that spans multiple platforms, multiple genres, multiple pricing structures and multiple types of delivery. The new classification provided is a superset of those generated by previous research and can be used as a foundation for much future research on game achievements.

History

Publication title

Proceedings of CGAMES 2013 USA

Editors

Q Mehdi, A Elmaghraby, I Marshall, JW Jaromczyk, R Ragade, BG Zapirain, DJ Chang, et al

Pagination

23-30

ISBN

978-1-4799-0820-2

Department/School

School of Information and Communication Technology

Publisher

IEEE (Institution of Electrical & Electronics Engineers

Place of publication

USA

Event title

CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games

Event Venue

Louisville, Kentucky USA

Date of Event (Start Date)

2013-07-30

Date of Event (End Date)

2013-08-01

Rights statement

Copyright 2013 IEEE

Repository Status

  • Restricted

Socio-economic Objectives

Animation, video games and computer generated imagery services

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