eCite Digital Repository

Identifying Types of Achievements


de Salas, K and Lewis, I, Identifying Types of Achievements, Proceedings of CGAMES 2013 USA, 30 July - 1 August 2013, Louisville, Kentucky USA, pp. 23-30. ISBN 978-1-4799-0820-2 (2013) [Refereed Conference Paper]

Copyright Statement

Copyright 2013 IEEE

Official URL:

DOI: doi:10.1109/CGames.2013.6632599


While the importance of Achievements has been recognized by the videogames industry and players as contributors to both player motivation and game selection, little attention has been paid to them by the academic community. There exists a need to better understand Achievements and the opportunities they offer as there is an absence of research into basic foundational knowledge about them. For example, only two previous studies exist that attempt to identify types of achievements, and both of these studies suffer problems of limited scope, limited currency and limited consistency.

This paper will provide a current and detailed classification of Achievement types that spans multiple platforms, multiple genres, multiple pricing structures and multiple types of delivery. The new classification provided is a superset of those generated by previous research and can be used as a foundation for much future research on game achievements.

Item Details

Item Type:Refereed Conference Paper
Keywords:game achievements, game, video game, computer game, reward
Research Division:Information and Computing Sciences
Research Group:Information systems
Research Field:Information systems not elsewhere classified
Objective Division:Information and Communication Services
Objective Group:Media services
Objective Field:Animation, video games and computer generated imagery services
UTAS Author:de Salas, K (Associate Professor Kristy de Salas)
UTAS Author:Lewis, I (Dr Ian Lewis)
ID Code:86095
Year Published:2013
Deposited By:Information and Communication Technology
Deposited On:2013-08-22
Last Modified:2014-05-15

Repository Staff Only: item control page