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Using trust for secure collaboration in uncertain environments

Citation

Cahill, V and Gray, E and Seigneur, JM and Jensen, CD and Chen, Y and Shand, B and Dimmock, N and Twigg, A and Bacon, J and English, C and Wagealla, W and Terzis, S and Nixon, P and di Marzo Serugendo, G and Bryce, C and Carbone, M and Krukow, K and Nielsen, M, Using trust for secure collaboration in uncertain environments, IEEE Pervasive Computing, 2, (3) pp. 52-61. ISSN 1536-1268 (2003) [Refereed Article]


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Copyright Statement

Copyright 2003 IEEE

Official URL: http://www.ieee.org/publications_standards/publica...

DOI: doi:10.1109/MPRV.2003.1228527

Abstract

A SECURE project investigated the design of security mechanisms for pervasive computing based on trust. It talks about how entities in unfamiliar pervasive computing environments can overcome initial suspicion to provide secure collaboration. It is suggested that demand for applications such as collaborative gaming, where players in different locations can participate in the same gaming session using portable devices, is increasing with the passing time. Initial results of testing this prototype implementation show that it reacts correctly to changes in an entity's interactive behavior.

Item Details

Item Type:Refereed Article
Research Division:Information and Computing Sciences
Research Group:Distributed Computing
Research Field:Ubiquitous Computing
Objective Division:Information and Communication Services
Objective Group:Communication Networks and Services
Objective Field:Mobile Data Networks and Services
Author:Nixon, P (Professor Paddy Nixon)
ID Code:69430
Year Published:2003
Web of Science® Times Cited:93
Deposited By:Research Division
Deposited On:2011-04-20
Last Modified:2011-05-19
Downloads:0

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