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Games students play: Engaging first year tertiary students in linking and extending foundation material throught the use of a digital game

conference contribution
posted on 2023-05-23, 05:09 authored by Salter, S, Tracy DouglasTracy Douglas, Jane PittawayJane Pittaway, Karen SwabeyKaren Swabey, Capstick, M
Digital game-based learning (DGBL) is a pedagogical process that can be incorporated into first year teaching and learning practice. The effectiveness of using a DGBL resource to engage first year biological science students in recalling, linking and applying foundation knowledge has been explored in the School of Human Life Sciences (HLS). Academics are increasingly frustrated that students are unable to link and extend first year first semester foundation material throughout their undergraduate degree. Sample questions from a pilot study of the resource suggest that the resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Our study suggests that DGBL resources have a valid role in enabling students to recall and transfer unit content into new learning domains.

History

Publication title

First Year in Higher Education Conference Proceedings 2010

Editors

Jason Thomas

Pagination

1-10

ISBN

978-1-74107-282-2

Department/School

School of Health Sciences

Publisher

QUT Publications

Place of publication

Brisbane

Event title

Pacific Rim First Year in Higher Education Conference

Event Venue

Adelaide

Date of Event (Start Date)

2010-06-27

Date of Event (End Date)

2010-06-30

Repository Status

  • Restricted

Socio-economic Objectives

Teaching and instruction technologies

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    University Of Tasmania

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