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Does sexualization in video games cause harm in players? A meta-analytic examination

journal contribution
posted on 2023-05-21, 08:33 authored by Ferguson, CJ, James SauerJames Sauer, Drummond, A, Kneer, J, Emily Lowe-CalverleyEmily Lowe-Calverley

Whether video games with sexualized content do or do not relate to mental health and body image problems in players, and/or sexualization and hostility toward women, is an issue of broad public interest. However, evidence from empirical studies has generally been mixed. To examine this issue, we explored the degree to which sexualization in games was related to both well-being/body dissatisfaction and sexism/misogyny among players in two separate meta-analyses. Results revealed that sexualization in games was neither related to well-being/body dissatisfaction (r = 0.082, k = 10, n = 2,010, p = .066) nor sexism/misogyny (r = 0.040, k = 15, n = 15,938, p = .070). Better designed studies, and those that showed less evidence for researcher expectancy effects (for sexism/misogyny outcomes), tended to find less evidence for effects. As appears commonly in other realms of media effects, the evidence is weak that sexualized games influence player attitudes and behavior.

Funding

The Royal Society of New Zealand

History

Publication title

Computers in Human Behavior

Volume

135

Article number

107341

Number

107341

Pagination

1-8

ISSN

0747-5632

Department/School

School of Psychological Sciences

Publisher

Elsevier Ltd

Place of publication

The Boulevard, Langford Lane, Kidlington, Oxford, England, Ox5 1Gb

Rights statement

© 2022 Elsevier Ltd. All rights reserved.

Repository Status

  • Restricted

Socio-economic Objectives

Expanding knowledge in psychology

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