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Translating performative mediated art into virtual reality: a case study


Sansom, M and See, ZS, Translating performative mediated art into virtual reality: a case study, Virtual Creativity, 11, (1) pp. 53-65. ISSN 2397-9704 (2021) [Refereed Article]

Copyright Statement

Copyright 2011 Intellect Ltd

DOI: doi:10.1386/vcr_00042_1


Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of experiences they foster. It asks what it means to be human; surrounded, as we are, by computer technologies and digital media, living lives that are perpetually ‘connected’ and dispersed through the cloud. It reflects on how our technologically determined lives and lifestyles conspire against us to find opportunities to stop, reflect and be witnesses to lived experience. It is a conceptually playful creative work that shares concerns for health and well-being arising from the contemporary mindfulness movement and the traditional practices and worldviews upon which mindfulness draws. The project is based around a range of experiential sojourns, which require participants to find a bench to sit on and then take a sojourn, or a number of sojourns from the project’s website, which may include audio, video, spoken word, or just listening. Other iterations of the project have included a multimedia gallery installation juxtaposing content from a variety of sojourns. Regardless of the format, context or specific content, the project explores ways in which we ‘perform’ ourselves and mediate experience via digital technologies. In this article, we describe the process of translating this mediated and performative artwork into a VR prototype and directions for future work.

Item Details

Item Type:Refereed Article
Keywords:virtual reality, human computer interaction, media art, creative, digital technologies, transformative technology, assistive technology, interaction design, interactive media, interdisciplinarity, practice-based research, technological mediation
Research Division:Education
Research Group:Specialist studies in education
Research Field:Educational technology and computing
Objective Division:Expanding Knowledge
Objective Group:Expanding knowledge
Objective Field:Expanding knowledge in education
UTAS Author:See, ZS (Dr Zi Siang See)
ID Code:148972
Year Published:2021
Deposited By:Education
Deposited On:2022-02-25
Last Modified:2022-04-22

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