Garret et al 2022 accepted version.pdf (211.71 kB)
Problem gambling and income as predictors of loot box spending
journal contribution
posted on 2023-05-21, 05:25 authored by Eamon GarrettEamon Garrett, James SauerJames Sauer, Drummond, A, Emily Lowe-CalverleyEmily Lowe-CalverleyLoot boxes are randomized virtual rewards often purchasable for real money. They have often been compared to gambling activities, and a consistent link between loot box spending and problem gambling symptomatology has been found. We reanalyzed data from 1049 participants across three countries to examine the interaction between yearly income and problem gambling symptomatology on loot box spending. Results evidenced the best model of loot box spending included the combined main effects of income and PGSI, but there was no evidence for an interaction between these factors. Follow-up analysis of the main effect of income indicated greater spending on loot boxes in higher income brackets compared to lower income brackets. Overall, problem gambling symptomatology appears more important than income, but both contribute to loot box spending.
Funding
The Royal Society of New Zealand
History
Publication title
International Gambling StudiesPagination
1-13ISSN
1445-9795Department/School
School of Psychological SciencesPublisher
RoutledgePlace of publication
United KingdomRights statement
This is an Accepted Manuscript of an article published by Taylor & Francis in International gambling studies on 30 January 2022, available online: http://www.tandfonline.com/10.1080/14459795.2022.2029528.Repository Status
- Open