eCite Digital Repository

Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examination

Citation

Drummond, A and Sauer, JD and Ferguson, CJ, Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examination, Royal Society Open Science, 7, (7) Article 200373. ISSN 2054-5703 (2020) [Refereed Article]


Preview
PDF (Published version)
660Kb
  

Copyright Statement

2020 The Authors. Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.

DOI: doi:10.1098/rsos.200373

Abstract

Whether video games with aggressive content contribute to aggressive behaviour in youth has been a matter of contention for decades. Recent re-evaluation of experimental evidence suggests that the literature suffers from publication bias, and that experimental studies are unable to demonstrate compelling short-term effects of aggressive game content on aggression. Long-term effects may still be plausible, if less-systematic short-term effects accumulate into systematic effects over time. However, longitudinal studies vary considerably in regard to whether they indicate long-term effects or not, and few analyses have considered what methodological factors may explain this heterogeneity in outcomes. The current meta-analysis included 28 independent samples including approximately 21 000 youth. Results revealed an overall effect size for this population of studies (r = 0.059) with no evidence of publication bias. Effect sizes were smaller for longer longitudinal periods, calling into question theories of accumulated effects, and effect sizes were lower for better-designed studies and those with less evidence for researcher expectancy effects. In exploratory analyses, studies with more best practices were statistically indistinguishable from zero (r = 0.012, 95% confidence interval: -0.010, 0.034). Overall, longitudinal studies do not appear to support substantive long-term links between aggressive game content and youth aggression. Correlations between aggressive game content and youth aggression appear better explained by methodological weaknesses and researcher expectancy effects than true effects in the real world.

Item Details

Item Type:Refereed Article
Keywords:video games, violence, aggression
Research Division:Psychology
Research Group:Applied and developmental psychology
Research Field:Child and adolescent development
Objective Division:Expanding Knowledge
Objective Group:Expanding knowledge
Objective Field:Expanding knowledge in psychology
UTAS Author:Sauer, JD (Associate Professor Jim Sauer)
ID Code:142787
Year Published:2020
Web of Science® Times Cited:11
Deposited By:Psychology
Deposited On:2021-02-11
Last Modified:2021-06-28
Downloads:0

Repository Staff Only: item control page