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Why loot boxes could be regulated as gambling
Citation
Drummond, A and Sauer, JD and Hall, LC and Zendle, D and Loudon, MR, Why loot boxes could be regulated as gambling, Nature Human Behaviour, 4, (10) pp. 986-988. ISSN 2397-3374 (2020) [Refereed Article]
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Copyright Statement
Copyright 2020 The Authors
DOI: doi:10.1038/s41562-020-0900-3
Abstract
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual items have real-world monetary value and therefore could be regulated under existing gambling legislation.
Item Details
Item Type: | Refereed Article |
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Keywords: | videogames, loot boxes, gambling |
Research Division: | Psychology |
Research Group: | Cognitive and computational psychology |
Research Field: | Decision making |
Objective Division: | Expanding Knowledge |
Objective Group: | Expanding knowledge |
Objective Field: | Expanding knowledge in psychology |
UTAS Author: | Sauer, JD (Associate Professor Jim Sauer) |
ID Code: | 140469 |
Year Published: | 2020 |
Web of Science® Times Cited: | 36 |
Deposited By: | Psychology |
Deposited On: | 2020-08-20 |
Last Modified: | 2021-02-17 |
Downloads: | 19 View Download Statistics |
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