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Why loot boxes could be regulated as gambling


Drummond, A and Sauer, JD and Hall, LC and Zendle, D and Loudon, MR, Why loot boxes could be regulated as gambling, Nature Human Behaviour, 4, (10) pp. 986-988. ISSN 2397-3374 (2020) [Refereed Article]

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Copyright 2020 The Authors

DOI: doi:10.1038/s41562-020-0900-3


Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual items have real-world monetary value and therefore could be regulated under existing gambling legislation.

Item Details

Item Type:Refereed Article
Keywords:videogames, loot boxes, gambling
Research Division:Psychology
Research Group:Cognitive and computational psychology
Research Field:Decision making
Objective Division:Expanding Knowledge
Objective Group:Expanding knowledge
Objective Field:Expanding knowledge in psychology
UTAS Author:Sauer, JD (Associate Professor Jim Sauer)
ID Code:140469
Year Published:2020
Web of Science® Times Cited:36
Deposited By:Psychology
Deposited On:2020-08-20
Last Modified:2021-02-17
Downloads:19 View Download Statistics

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