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Proteus effect profiles: how do they relate with disordered gaming behaviours?
Citation
Stavropoulos, V and Pontes, HM and Gomez, R and Schivinski, B and Griffiths, M, Proteus effect profiles: how do they relate with disordered gaming behaviours?, Psychiatric Quarterly, 91 pp. 615-628. ISSN 0033-2720 (2020) [Refereed Article]
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Copyright Statement
Copyright 2020 Springer Science+Business Media, LLC, part of Springer Nature. This is a post-peer-review, pre-copyedit version of an article published in Psychiatric Quarterly. The final authenticated version is available online at: http://dx.doi.org/10.1007/s11126-020-09727-4
DOI: doi:10.1007/s11126-020-09727-4
Abstract
Gamers represent themselves in online gaming worlds through their avatars. The term "Proteus Effect" (PE) defines the potential influences of the gamers’ avatars on their demeanour, perception and conduct and has been linked with excessive gaming. There is a significant lack of knowledge regarding likely distinct PE profiles and whether these could be differentially implicated with disordered gaming. A normative group of 1022 World of Warcraft (WoW) gamers were assessed in the present study (Mean
Item Details
Item Type: | Refereed Article |
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Keywords: | user-avatar bond, gamer identity, gaming immersion, Proteus effect, IGD, disordered gaming, gaming disorder, gaming addiction |
Research Division: | Psychology |
Research Group: | Clinical and health psychology |
Research Field: | Health psychology |
Objective Division: | Health |
Objective Group: | Public health (excl. specific population health) |
Objective Field: | Mental health |
UTAS Author: | Pontes, HM (Dr Halley de Oliveira Miguel Pontes) |
ID Code: | 137870 |
Year Published: | 2020 |
Web of Science® Times Cited: | 11 |
Deposited By: | Psychology |
Deposited On: | 2020-03-09 |
Last Modified: | 2021-03-24 |
Downloads: | 11 View Download Statistics |
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