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A Study of Gamer Experience and Virtual World Behaviour
Citation
Chesney, T and Chuah, S-H and Hoffmann, R and Hui, W and Larner, J, A Study of Gamer Experience and Virtual World Behaviour, Interacting With Computers, 26, (1) pp. 1-11. ISSN 0953-5438 (2014) [Refereed Article]
Copyright Statement
© The Author 2013. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.
Abstract
This paper reports a study which examined the impact of computer game experience on behaviour
observed inside a virtual world. A social networking world was used, which was owned and run by the
research team and a dataset capturing the behaviour of 195 subjects was extracted from the world’s
event logs. Four broad areas were analysed: communication, movement, avatar creation and world
customization. Highly significant differences were found in text communication. Less significant
differences were found in movement and avatar creation, and none were found in the customization
of the world.
Item Details
Item Type: | Refereed Article |
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Keywords: | user studies, social media, massively multiplayer online |
Research Division: | Economics |
Research Group: | Applied economics |
Research Field: | Experimental economics |
Objective Division: | Economic Framework |
Objective Group: | Microeconomics |
Objective Field: | Preference, behaviour and welfare |
UTAS Author: | Chuah, S-H (Professor Swee-Hoon Chuah) |
ID Code: | 137168 |
Year Published: | 2014 |
Web of Science® Times Cited: | 4 |
Deposited By: | Economics and Finance |
Deposited On: | 2020-02-04 |
Last Modified: | 2020-04-24 |
Downloads: | 0 |
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