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A Study of Gamer Experience and Virtual World Behaviour
journal contribution
posted on 2023-05-20, 10:28 authored by Chesney, T, Swee-Hoon ChuahSwee-Hoon Chuah, Jean Robert HoffmannJean Robert Hoffmann, Hui, W, Larner, JThis paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world’s event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world.
History
Publication title
Interacting With ComputersVolume
26Pagination
1-11ISSN
0953-5438Department/School
TSBEPublisher
Elsevier Science BvPlace of publication
Po Box 211, Amsterdam, Netherlands, 1000 AeRights statement
© The Author 2013. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.Repository Status
- Restricted