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A Psychological Overview of Gaming Disorder
chapter
posted on 2023-05-24, 06:28 authored by Kuss, DJ, Halley de Oliveira Miguel PontesHalley de Oliveira Miguel Pontes, Kiraly, O, Demetrovics, ZOver the last decade, the availability of different online games has increased rapidly, which coincides with the expeditious development of the gaming industry. Given that online games such as Massively Multiplayer Online Role-Playing Games (MMORPGs) appeal to a broad audience, who will spend large amounts of time engaging with these games, it is unsurprising that small numbers of highly engaged gamers may develop problems as a consequence of their excessive gaming patterns, including gaming disorder (GD). A unified assessment approach to GD is needed as substantial differences related to classification within the context of assessment can further generate confusion and render inconclusive information on the prevalence rates, clinical course, treatment, and biomarkers implicated with GD. Several scholars have called for unification in the assessment of GD following the publication of the nine IGD criteria by the APA. This chapter addresses these issues.
History
Publication title
The Oxford Handbook of CyberpsychologyVolume
Part VIEditors
A Attrill-Smith, C Fullwood, M Keep, DK KussISBN
9780198812746Department/School
School of Psychological SciencesPublisher
Oxford University PressPlace of publication
United KingdomExtent
34Rights statement
Copyright 2018 Oxford University PressRepository Status
- Restricted