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An Overview of Problematic Gaming

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posted on 2023-05-24, 06:27 authored by Griffiths, MD, Kiraly, O, Halley de Oliveira Miguel PontesHalley de Oliveira Miguel Pontes, Demetrovics, Z
Despite the growth in published studies, there is a lack of consensus regarding whether problematic gaming exists and whether it constitutes an "addiction." Ultimately, the Substance Use Disorder Work Group recommended that the DSM-5 include a subtype of problematic Internet use (i.e., Internet gaming disorder [IGD]) in Section III ("Emerging Measures and Models") as an area that required further research before possible inclusion in future editions of the manual. This chapter will use the term "problematic gaming" as the umbrella term to describe the phenomenon of problematic video game use. It has both online and offline manifestations. The chapter briefly examines a number of key areas in the study of problematic gaming, including (1) history of problematic gaming research, (2) offline versus online problematic gaming, (3) prevalence of problematic gaming, (4) factors associated with problematic gaming, and (5) the treatment of problematic gaming.

History

Publication title

Mental Health in the Digital Age: Grave Dangers, Great Promise

Editors

E Aboujaoude, V Starcevic

Pagination

27-45

ISBN

9780199380183

Department/School

School of Psychological Sciences

Publisher

Oxford University Press

Place of publication

United Kingdom

Extent

8

Rights statement

Copyright 2015 Oxford University Press

Repository Status

  • Restricted

Socio-economic Objectives

Mental health

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