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An Overview of Problematic Gaming


Griffiths, MD and Kiraly, O and Pontes, HM and Demetrovics, Z, An Overview of Problematic Gaming, Mental Health in the Digital Age: Grave Dangers, Great Promise, Oxford University Press, E Aboujaoude, V Starcevic (ed), United Kingdom, pp. 27-45. ISBN 9780199380183 (2015) [Research Book Chapter]

Copyright Statement

Copyright 2015 Oxford University Press

DOI: doi:10.1093/med/9780199380183.003.0002


Despite the growth in published studies, there is a lack of consensus regarding whether problematic gaming exists and whether it constitutes an "addiction." Ultimately, the Substance Use Disorder Work Group recommended that the DSM-5 include a subtype of problematic Internet use (i.e., Internet gaming disorder [IGD]) in Section III ("Emerging Measures and Models") as an area that required further research before possible inclusion in future editions of the manual. This chapter will use the term "problematic gaming" as the umbrella term to describe the phenomenon of problematic video game use. It has both online and offline manifestations. The chapter briefly examines a number of key areas in the study of problematic gaming, including (1) history of problematic gaming research, (2) offline versus online problematic gaming, (3) prevalence of problematic gaming, (4) factors associated with problematic gaming, and (5) the treatment of problematic gaming.

Item Details

Item Type:Research Book Chapter
Keywords:internet gaming disorder, dsm-5, behavioural addictions
Research Division:Psychology
Research Group:Clinical and health psychology
Research Field:Health psychology
Objective Division:Health
Objective Group:Public health (excl. specific population health)
Objective Field:Mental health
UTAS Author:Pontes, HM (Dr Halley de Oliveira Miguel Pontes)
ID Code:132496
Year Published:2015
Deposited By:Psychology
Deposited On:2019-05-08
Last Modified:2019-07-09

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