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Including gaming disorder in the ICD-11: the need to do so from a clinical and public health perspective


Rumpf, H-J and Achab, S and Billieux, J and Bowden-jones, H and Carragher, N and Demetrovics, Z and Higuchi, S and King, DL and Mann, K and Potenza, M and Saunders, JB and Abbott, M and Ambrekar, A and Aricak, AT and Assanangkornchai, S and Bahar, N and Borges, G and Brand, M and Chan, EM-L and Chung, T and Derevensky, F and El Kashef, A and Farrell, M and Fineberg, NA and Gandin, C and Gentile, DA and Griffiths, MD and Goudriaan, AE and Grall-Bronnec, M and Hao, W and Hodgins, DC and Ip, D and Kiraly, O and Lee, HK and Kuss, D and Lemmens, JS and Long, J and Lopez-Fernandez, O and Mihara, S and Petry, NM and Pontes, HM and Rahimi-Movaghar, A and Rehbein, F and Reim, J and Scafato, E and Sharma, M and Spritzer, D and Stein, DJ and Tam, P and Weinstein, A and Wittchen, H-U and Wolfling, K and Zullino, D and Poznyak, V, Including gaming disorder in the ICD-11: the need to do so from a clinical and public health perspective, Journal of Behavioral Addictions, 7, (3) pp. 556-561. ISSN 2063-5303 (2018) [Contribution to Refereed Journal]

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DOI: doi:10.1556/2006.7.2018.59


The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to diminish its responsibility by claiming that GD is not a public health problem, a position which maybe supported by arguments from scholars based in media psychology, computer games research, communication science, and related disciplines. However, just as with any other disease or disorder in the ICD-11, the decision whether or not to include GD is based on clinical evidence and public health needs. Therefore, we reiterate our conclusion that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it.

Item Details

Item Type:Contribution to Refereed Journal
Keywords:gaming disorder, ICD-11, clinical perspective, public health
Research Division:Psychology
Research Group:Clinical and health psychology
Research Field:Health psychology
Objective Division:Health
Objective Group:Public health (excl. specific population health)
Objective Field:Mental health
UTAS Author:Pontes, HM (Dr Halley de Oliveira Miguel Pontes)
ID Code:132489
Year Published:2018
Web of Science® Times Cited:130
Deposited By:Psychology
Deposited On:2019-05-08
Last Modified:2019-06-03

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