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Evaluating the effectiveness of an online simulation to teach business skills

journal contribution
posted on 2023-05-19, 15:45 authored by Whitton, N, Hynes, N
Educational computer games and simulations are increasingly being seen as a novel way to facilitate student interaction and engagement. However it is often unclear exactly which aspects of game-based courses students are motivated by or how they interact with each other on such courses. This paper describes the implementation and evaluation of a collaborative game-based course for final-year marketing students and discusses student expectations, motivations, attitudes toward the game and group working patterns.

History

Publication title

e-Journal of Instructional Science and Technology

Volume

9

Pagination

1-8

ISSN

1324-0781

Department/School

TSBE

Publisher

Distance and e-Learning Centre, University of Southern Queensland

Place of publication

Toowoomba, Queensland

Rights statement

Copyright 2006 eJIST

Repository Status

  • Restricted

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