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Exergames: good for play time, but should not replace physical education

Citation

Cruickshank, V and Cooley, D and Pedersen, SJ, Exergames: good for play time, but should not replace physical education, The Conversation AU, The Conversation Media Trust, Melbourne, Australia, 2017, 22 September 2017 (2017) [Magazine Article]

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Official URL: http://theconversation.com/exergames-good-for-play...

Abstract

More and more young Australians are playing video games during their leisure time. Fortunately, video game manufacturers have introduced "exergames" in an effort to make this typically sedentary activity more physically engaging. These "active" video game consoles, like the Nintendo Wii, offer gamers sporting experiences that mimic the real game or sport.

Health and physical education (HPE) teachers have embraced this technology in their classes to motivate children who show a lack of interest in traditional physical education activities. However, these exergames donít provide the same skill development as traditional physical education.

Item Details

Item Type:Magazine Article
Keywords:exergames, skill acquisition, children
Research Division:Education
Research Group:Curriculum and Pedagogy
Research Field:Physical Education and Development Curriculum and Pedagogy
Objective Division:Education and Training
Objective Group:Teaching and Instruction
Objective Field:Teaching and Instruction Technologies
Author:Cruickshank, V (Dr Vaughan Cruickshank)
Author:Pedersen, SJ (Dr Scott Pedersen)
ID Code:121315
Year Published:2017
Deposited By:Education
Deposited On:2017-09-22
Last Modified:2017-09-25
Downloads:0

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