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On the quest - Standards & practices for user-generated online games & their communities

Citation

Elwell, M and Leigh, M and Elwell, M, On the quest - Standards & practices for user-generated online games & their communities, Joint Proceedings of the Work-in-Progress Poster and Invited Young Researcher Symposium, 29 November 2010 - 3 December 2010, Putrajaya, Malaysia, pp. 44-46. ISBN 978-983425126-0 (2012) [Non Refereed Conference Paper]


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Abstract

We report on the progress of an effort, the Role Play Nexus, to identify best practices and develop de facto standards for user-created and user-managed role playing games using the medium of Second Life. The case of the Nexus indicates the ability of spontaneous, non-commercial, informal game and community development to identify issues and practices, and generate concepts, mechanisms, and standards of significance for educational, research, and commercial online game design and operation.

Item Details

Item Type:Non Refereed Conference Paper
Keywords:online communities, role playing games, Second Life, standards and practices, user creation, user generation, user management
Research Division:Education
Research Group:Specialist Studies in Education
Research Field:Educational Technology and Computing
Objective Division:Education and Training
Objective Group:Teaching and Instruction
Objective Field:Pedagogy
Author:Leigh, M (Dr Morgan Leigh)
ID Code:118772
Year Published:2012
Deposited By:Office of the School of Humanities
Deposited On:2017-07-19
Last Modified:2017-07-19
Downloads:0

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