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A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning


Buttfield-Addison, P and Manning, J and Nugent, TR, A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planning, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, GJH and GC 2016, 13 March 2016, Berkeley, California, pp. 30-33. ISBN 978-1-4503-4083-0 (2016) [Refereed Conference Paper]

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Copyright 2016 ACM

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DOI: doi:10.1145/2897167.2897183


This position paper explores the application of the Mechanics Dynamics Aesthetics (MDA) framework to the game ideation and design process, as employed during time-limited game jams and hackathons. MDA is a framework for understanding games that attempts to interlink the related disciplines of game design, game development, game criticism, and game research. MDA suggests that the components of a game can be broken down into mechanics, which describe processes and actions available in a game, dynamics, which describe the dynamics of actions reaction to each other in game, and aesthetics, which describe the emotional responses evoked in the player by the game. This paper describes how MDA can be applied in a game jam context in order to focus the design and ideation process, and direct team activities into building a cohesive, playable end result.

Item Details

Item Type:Refereed Conference Paper
Keywords:game jams, game design, hackathons
Research Division:Information and Computing Sciences
Research Group:Software engineering
Research Field:Software engineering not elsewhere classified
Objective Division:Information and Communication Services
Objective Group:Media services
Objective Field:Animation, video games and computer generated imagery services
UTAS Author:Nugent, TR (Dr Timothy Nugent)
ID Code:117726
Year Published:2016
Deposited By:Information and Communication Technology
Deposited On:2017-06-26
Last Modified:2017-10-03

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