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Recreating Ancient Egyptian Culture in Second Life


Leigh, M and Elwell, M and Cook, S, Recreating Ancient Egyptian Culture in Second Life, Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference, 12-16 April 2010, Kaohsiung, pp. 114 - 118. ISBN 9781424464333 (2010) [Non Refereed Conference Paper]

DOI: doi:10.1109/DIGITEL.2010.45


We present the cases of two role playing communities in the virtual world Second Life. We examine the process of creating culture as educational recreation and discover whether the culture the communities set out to create is in fact successfully realised. Some of the difficulties encountered in the reproduction of ancient Egyptian society are examined. We discovered that although the prevalent discourse among these communities is one of desiring authenticity, there is in fact a high level of resistance, both conscious and subconscious, to establishing authenticity. © 2010 IEEE.

Item Details

Item Type:Non Refereed Conference Paper
Research Division:Philosophy and Religious Studies
Research Group:Religious studies
Research Field:Religious studies not elsewhere classified
Objective Division:Culture and Society
Objective Group:Religion
Objective Field:Religion and society
UTAS Author:Leigh, M (Dr Morgan Leigh)
ID Code:100170
Year Published:2010
Deposited By:School of Social Sciences
Deposited On:2015-05-06
Last Modified:2015-05-18

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